Services

We work on our own titles as well as working with others to bring their ideas to reality. Our wealth of experience means we can create the entire application ourselves or work as part of a bigger team. If you have an idea or just need some extra hands on deck at any point in a project please contact us at info@tactilefusion.com

For our own development we now use and recommend Unity3D for projects across the range of platforms it supports. We are also at home developing in native C++ having designed and implemented games, apps and a native cross platform engine across iOS, Android, PC, Playstation 3, Wii and XBox 360 consoles.

The following details some of the technologies that we actively use, there are many others that we have experience of and we are constantly using new tools and systems as they become available in this fast moving industry.

Unity Plugins

While we have a lot of our own in house unity extensions that make developing titles faster we also make use of some excellent plugins and unity features.

UniBill
NVIDIA_PhysX
AudioToolkit1024
PlayMakersf_logo1024
ragesuite_logo_big1024
prime31logo

Advertising & Analytic platforms

We have our own internal library for managing advertising partners allowing us to control which providers should be used at a particular time in live apps. Multiple providers can be used at once, cycling between those with the same priority, lower priority providers get used if the higher priority ones fail to fill.

adcolony_logo1024
Admob-Logo
logo_fusepowered1024
flurry-logo10241024
chartboost-1500x150010241024
iadcentered
playhaven

hasoffers-logo1024

nativeX_logo
Tapjoy-logo1024
youmi

Social platforms

We have our own in house library that provides us with a common interface supporting user profiles, saves, friend lists, achievements, challenges and leaderboards across Facebook, Game Center, Amazon Game Services, Google Play Services and HeyZap. In addition to this it exposes platform specifics allowing us to utilise specific features when needed.

We have a good knowledge of the Facebook graph API allowing deep integration with facebook from our apps and supporting server side services.

FBSmall

GCSmall

playGames
everyplay10241024
gc_icons1024
HeyZap2

Languages, standards and development tools

We use too many to list them all here but here’s a small selection.

CSharp
JSSON
PlasticSCM
AtlassianGreenHopper

Cpp
Eclipse-logo
ConfluenceSmall

JSSmall
php-logo1024
JiraSmall

Server side services

All apps we write have some kind of server aspect to them even if they run offline. When a network connection exists they can update app parameters and where appropriate offer the user online features specific to the app. We make use of different cloud solutions depending on the requirements of the app.

playerio1024
MySQL1024
TestFlight_logo1024
Parse_conference_logo1024

Recent Posts

  1. Thea: The Awakening Releases on XBox one and PS4 Leave a reply
  2. How to animate the render order of objects in the new Unity3D 4.6 uGUI Leave a reply
  3. Fixing a Macbook that’s got slower over time. Leave a reply
  4. Stunt Bike Rider video Leave a reply